Errortrap mod the sims 3 nraas download






















Time: 0. This tuning allows you to set the default time in Sim minutes a filter should cache it's results. Mods with in game options to change this setting will override this. This tuning enables exception reporting for OnProcessEventCallback. These fire whenever a UI event occurs such as clicking on something. This covers the entire UI unlike Selector which just covers the object picker and can be helpful when tracking down why clicking something doesn't respond as expected.

This tuning enables the "Show Debugging" by default. Those mods which have in-game debugging options will ignore this tuning if you have already saved the game with the option disabled. This tuning hides all the mod menus while "testingcheatsenabled" is turned off. Becoming A Member. Posting Guidelines. Posts should not contain personal information or content that might be embarrassing to others. Stay on topic and try to keep each new thread on one topic.

Uploading pictures directly to this website is not permitted. Do not post discussions regarding piracy or illegal copies of the game or crack files. How And Where To Post. How To Upload Error Files. Please do not modify anything inside the code.

You may include any details about your errors outside of the CODE brackets it inserted. Please do NOT zip your script errors prior to dragging and dropping them. Contributing To This Website. New Members. Board index All times are UTC. Porter This mod adds a custom version of the import and export system used to create Library families. With this, it is possible to transfer entire towns worth of sims, preserving relationships across households, and reducing the amount of manual intervention required afterward.

PortraitPanel This mod changes the Portrait Panel to display a maximum of 24 sim portraits, useful for playing overstuffed families. Register This mod alters the rules governing role assignment in the game, allowing sims to maintain regular careers without losing their roles. In addition, it provides the ability to select which sim you want to perform specific roles in town.

Note: If you do not specify a sim to man an object, the syste RelationshipPanel This mod changes the Relationship Panel. Relativity This mod can be tuned to change the speed at which time flows during the course of a sim-day. The alteration can be ma Saver This mod prompts the user to save after a given amount of play-time. By default, the mod will wake after 30 real-time minutes and ask the user to save the game, cycling through four saves of differing names. SecondImage This mod enables the ability to click on the left-hand image of notifications, a pet peeve of mine since it was broken in an long ago EA Patch.

As well, when a portrait is highlighted, the "Known Info" tooltip will now be displayed. Selector This mod alters what happens when you click on an object in game. Shooless This mod replaces the privacy interactions on bathroom objects with ones that can be toggled. Modules Docs. SleepFreedom This mod overrides the EA requirement that teenagers be related to sleep in the same bed together.

StoryProgression This mod is a non-core story progression replacement. Tempest This mod provides a more detailed approach to controlling weather on a town-by-town basis, providing the ability to adjust weather profiles on an daily basis during any particular season. Traffic This mod adds the Late Night Traffic Manager to suburbian worlds, providing the fake taxi traffic and the food truck functionality.

Traveler This mod replaces the travel code, and re-enables the script error logging. The mod re-enables the display of raw string keys, when no translation data is available. Vector The Vector is a custom disease loader. Woohooer This mod alters the romantic game systems allowing for more relaxed rules when compared to EA's. WrittenWord This mod adds all sim written books into the bookstore listing under "General".

Apartment Mod This mod allows you to have apartment style lots like in Sims 2 where each family is not active unless you are playing them.

Business As Unusual Bistro This mod modifies EA's store content bistro oven splitting the chef and waiter roles in two and allows you to set shifts for them. Buyable Moneybag This is a clone of money bags that allow you to store money for the sake of individual Sims worth without the issue of the game depreciating their value.

Dexter The Bear Dexter is a clone of the Sims 3 teddy bear that allows you to kill your Sims in a variety of ways. Have Coffee With Me This mod adds a new interaction to all served trays of coffee allowing you to have coffee with another Sim.

No Free Work Performance This mod stops inactive Sims from gaining money from their jobs and active Sims from gaining job performance if they don't meet the skills required for their current job level. No Fridge Shopping This mod replaces the meal-making interactions on the fridge with custom ones that check whether the Sim has the required ingredients to make the meal or snack.

Produce Stand This mod adds a portable produce stand to your game that you can stock with and sell anything. Shop For Clothes This mod adds interactions to the clothing rack object allowing your Sims to shop for clothes.

Shop For Clothes Pedestal This mod adds interactions to the mannequin that came with Into The Future allowing you to run your own clothing store. Shop From Inventory This mod allows you to sell items you have assigned as the stores inventory by placing them in World Adventure's treasure chests. Sims Drinks This mod adds custom moodlets to the game when your Sims have drinks to simulate them being drunk. Tax Collector This mod provides a way to manually collect Tax Money from your sims.

Working Sims Bed This mod is a clone of the "Orchid Plant" from the base game with the option to add interactions to any double bed for the "working" populace of your town. When I clicked the download for patch 1. I've tried to download the 1. I'm not having any trouble with the download link as is, but does this help? They are identical except for the part where they need to match the internal build number in the very beginning of the game's startup -- there is no difference in the actual game files between 1.

The dire sounding warning pertains to core mods that were made for 1. Thank you!



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